AI Insights · Timothy · March 2022
Top 5 Adventure Games on Android in Europe Q1 2022
An overview of the top-performing adventure games on the Android platform in Europe during Q1 2022, based on weekly downloads, revenue, and active users.
In the first quarter of 2022, the adventure game category on the Android platform in Europe saw significant activity, with several games standing out in terms of downloads, revenue, and active user engagement. Here’s a closer look at the performance of the top 5 adventure games during this period, based on data from Sensor Tower.
Genshin Impact: Natlan Launch showed impressive weekly revenue, peaking at approximately $1.4M in the first week of January and closing the quarter with around $1.1M in the final week of March. Its weekly downloads saw a notable start at 223K in early January but gradually decreased to around 85K by mid-March before a slight uptick to 120K by the end of the quarter. The game maintained a robust weekly active user base, starting at 2M and ending at about 2.1M.
MIR4 experienced a steady weekly revenue, peaking at $550K in early February and gradually declining to around $388K by the end of March. Weekly downloads started at 7K and showed a downward trend, falling to approximately 3K by the end of the quarter. Weekly active users also saw a decline, beginning at 33K and ending at around 27K.
Summoners War had varying weekly revenue, with a peak of $629K in the last week of December and a low of $237K in early March. Downloads ranged from 3K to 6K throughout the quarter, with an upward trend observed in March. The game maintained a stable weekly active user base, starting at 429K and finishing at 425K.
The Seven Deadly Sins had fluctuating weekly revenue, peaking at $548K in early January and dropping to around $116K by the end of March. Downloads saw a peak of 26K in early January and a decline to approximately 10K by the end of the quarter. Weekly active users started at 156K and ended at 151K, showing some fluctuations throughout the period.
Call of Antia: Match 3 RPG saw its highest weekly revenue of $200K in late January, with a gradual decline to around $128K by the end of March. Downloads varied, peaking at 70K in early January and experiencing a dip to around 19K by late February before recovering to 41K by the end of March. Weekly active users started at 151K and ended at 144K, with some fluctuations during the quarter.
These trends highlight the dynamic nature of the mobile adventure game market in Europe. For more detailed insights and data, visit Sensor Tower.